![]() Playing according to your character's Motivation can earn Defense usually starts at 0, and can be increased by certain armors or talents.Ĭhoose a Motivation from one of the CRBs. Soak Value starts with your Brawn characteristic, and is increased by your armor and certain talents. Wound Threshold and Strain Threshold are calculated accoring to your Species abilities. Specialization also comes with a Talent Tree.Įach Species comes with some Starting XP, which can be spent on advancing yourĬharacter before you begin to play. More Career skills, and allows you to gain a free rank in 2 of them. After you'veĬhosen your Career, pick one of the Specializations that belongs to thatĬareer as your starting Specialization. Careers fromįorce and Destiny give you 6 Careers skills, plus a starting Force Rating Careers from Edge of the Empire and Age of Rebellion give you 8 Career Is permanent, but you may always purchase Specializations in any Career later You have 18 options for a Career - 6 from each of the 3 CRBs. Once you pick a species from the list, write down its Characterisitcs and Abilities on your character sheet. This is an aspect of your character's personality or background that can Sheet Version 2 (Less Talent, More Force Power)įollow the steps below to create your character: Sheet (Very thorough, incorporates all 3 games) Sheet (Printer-friendly, incorporates all 3 games) Is doubled, and the resulting conflict score is doubled.Įdge of the Empire Character Sheet (Works Points can be spent, the GM will gain a temporary Destiny Point (gets removedįrom play after use, rather than going to the players), plus the Strain cost Than cutting the player off from the Force for that turn, the house rule When there are no Destiny Points available, this is not possible. RulesĪs Written (RAW) state that Dark Force Points can be used by spending a Destinyġ Strain per Dark Force Point used, and a conflict score is generated. I will allow players to use Dark Force Points, even if they have no Destiny This is especially true when it comes to using the Force, since Force andĭestiny was designed around a party of Force Users.Ģ. Win out where there is a disagreement, but common sense must also be applied. Otherwise covered by a house rule, the newer rules set (Force and Destiny) The 3 games use the same core system with a few exceptions. The background story will be worth some extra XP.ġ. Restricted or especially rare items as starting gear, you should talk about Give me at least a few paragraphs about your character. You MUST drop your Duty score accordingly.ĥ. However, if you have taken on extra Obligation, You may NOT use the rule for spending Duty to Rule for adjusting Morality to gain starting XP or Credits. Any character who starts as a Force Sensitive character (or who becomesįorce Sensitive later on) must choose a Morality, per the rules in Force May be taken in exchange for additional starting XP or Credits, also coveredģ. Assuming 5 players, starting score will be The starting Obligation score is based on the number All characters must choose an Obligation, per the rules in Edge Players may choose any playable Species and Career fromĪny of the 3 games, including options from the CRBs and the expansion books.Ģ. Players to be able to pull their character creation options from all 3 games, Of Rebellion is all about being a member ofĪnd Destiny is all about playing the part of a Force User. Rim of the galaxy, and allows players to be a variety of fringe-typeĬharacters such as bounty hunters, smugglers, and colonists (Imagine Firefly Thematic CRBs for Star Wars, each with its own line of expansion books. Who played in my previous campaign should skip this part, unless you're looking I didn't bother doing a full write-up on how roleplaying games work in general. Since everyone in our group has played D&D, ![]() System, geared toward explaining what makes it different from Dungeons & Dragons This link is a quick introduction to Fantasy Flight Games' Star Wars RPG This guide will also contain any House Rules that are relevant to our campaign. ![]() This guide is not intended to fully replace the CRB, but it should ![]() While Iĭon't expect any player to read the CRB from cover-to-cover, you will needĪ basic grasp of game mechanics in order to build your character and begin Run into, uses an all-encompassing Core Rulebook (CRB for short). Star Wars, like most other RPGs that I have Their character, without requiring them to invest in the larger set of information Which allows each player to possess their own copy of the rules that govern One of the major strengths of Dungeons & Dragons is the Player's Handbook, Player's Guide for B's Star Wars Campaign ![]()
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